Unit Testing with Cocos2d and Xcode 4

Unit Testing with Cocos2d and Xcode 4

Adding unit testing to my Cocos2d project took longer than I expected. In hindsight it was because I didn’t really understand how targets worked in Xcode. After stumbling around for a while, I figured out how to get this working. Here’s the steps I used. If you know a better/faster way, please leave a comment below. Continue reading “Unit Testing with Cocos2d and Xcode 4”