timedate = new Date(); todaydate = timedate.getDate(); b = timedate.getFullYear(); datee.text=b; trace(b);
Category Archives: Flash
flash fullscree without Scaling
in first frame on movie call action script with fscommand(“fullscreen”, true); fscommand(“allowscale”, false);
flash exit – close – quit
on (release) { fscommand(“quit”); }
Flash For…
total=10; for(var i=0; i<=total; i++){ trace(i); }
Using the Shared Library
A shared library allows multiple movies to use the same assets, which means that the user will only have to download them once no matter how many movies they are used in. This is useful with large bitmaps, sounds, fonts and components which can be very large, especially when used in multiple movies.
Flash include file #include
Usage #include ” filename.as ” Parameters filename.as The filename for the script to add to the Actions panel; .as is the recommended file extension. Returns Nothing. Description Action; includes the contents of the file specified in the parameter when the movie is tested, published, or exported. The #include action is invoked when you test, publish, …