Start with your prototype and possibly wireframes and then the correct template should jump out at you.
Daily Archives: November 26, 2011
Unit Testing with Cocos2d and Xcode 4
Unit Testing with Cocos2d and Xcode 4 Adding unit testing to my Cocos2d project took longer than I expected. In hindsight it was because I didn’t really understand how targets worked in Xcode. After stumbling around for a while, I figured out how to get this working. Here’s the steps I used. If you know …
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